Stardust是一款专用于After Effects的模块化3D粒子系统,它可以轻松基于节点操作的用户界面开始使用,并自带了大量的预设,可以方便、快速地创建出不错的效果。
【插件介绍】
请注意:该插件支持Adobe After Effects CC 2015.3 – 2020
此次更新主要加入了名为“Volume Rendering”即“体积渲染”的功能
,它可以从任何粒子系统设置中创建美丽、迷人的烟雾效果,并且支持从其他3D软件中导入VDB文件,从而产生令人惊叹的逼真效果,并且支持使用AE的摄像机进行控制和渲染,从而轻松地与合成工作无缝集成。
此次更新将享誉全球的“openVDB”技术无缝集成到Stardust中,从而可以轻松创建Volume对象。并且可以将整个粒子系统和模型转换为Volume,并可使用booleans、filters、noise等各种工具来对结果进行处理。
以下是Stardust 1.6.0更新要点:
Volume rendering: Load from VDB files or create from Particles.
– Refreshed Panel UI: New Nodes design and colors.
– Physics: Save and Load State – Save Physics initial state.
– Model: Replicate using Null – Replicate a 3D model using AE Nulls.
– Physics: Air density – Add animatable air density.
– Material: Stencil – Added option to set a material as Stencil.
– Physics: Properties Time sample – Sample physics properties at current time / particle
birth.
– Models: UV repeat and offset.
– Stardust Studio: Studio Lights – Add custom lights to Studio Camera.
– Model: Export OBJ – Export current model as an OBJ file.
– Particle: Limit rotations – Set particle random rotation to fixed values. e.g. 90 degrees.
– Emitter: Added Light emitter size .
– Graph: Added Flip option.
– Physics: Turbulence Over life.
– Aux: Fixed an issue with invisible particles.